home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Czech Logic, Card & Gambling Games
/
Logické hry.iso
/
hry
/
Fish Fillets
/
script
/
pavement
/
dialogs_fr.lua
< prev
next >
Wrap
Text File
|
2005-07-16
|
3KB
|
97 lines
dialogId("dir-m-rada0", "font_small", "Stuff yourself with your advice.")
dialogStr("Garde tes conseils pour toi.")
dialogId("dir-m-rada1", "font_small", "We know that very well.")
dialogStr("Nous savons ça parfaitement.")
dialogId("dir-m-rada2", "font_small", "Get lost.")
dialogStr("Oublie moi.")
dialogId("dir-m-rada3", "font_small", "My patience is running out.")
dialogStr("Ma patience est à bout.")
dialogId("dir-m-rada4", "font_small", "Arrgh... I`ll smash it to pieces.")
dialogStr("Arrgh... Je vais le casser en petits morceaux.")
dialogId("dir-v-rada0", "font_big", "Ignore it, let it talk.")
dialogStr("Ignore le, laisse le causer.")
dialogId("dir-v-rada1", "font_big", "Let us think.")
dialogStr("Réfléchissons.")
dialogId("dir-v-rada2", "font_big", "This was some advice, again.")
dialogStr("Ce doit être quelque indice, à nouveau.")
dialogId("dir-v-rada3", "font_big", "It's a shame I have no ears. I could plug them.")
dialogStr("Je suis désolé, je n'ai pas d'oreilles. Je pourrais les boucher.")
dialogId("dir-v-rada4", "font_big", "I am fed up to my gills with its nonsense.")
dialogStr("J'y perds mes branchies avec ces non-sens.")
dialogId("dir-hs-uvod0", "font_statue", "It would be easiest if you")
dialogStr("Ca serait plus facile si vous...")
dialogId("dir-hs-uvod1", "font_statue", "You would be better off if you")
dialogStr("Vous serez meilleurs si vous...")
dialogId("dir-hs-uvod2", "font_statue", "It would help you if you")
dialogStr("Ca vous aiderait si vous...")
dialogId("dir-hs-uvod3", "font_statue", "I have an idea. What if you")
dialogStr("J'ai une idée. Si vous...")
dialogId("dir-hs-uvod4", "font_statue", "Sorry to interrupt, but what if you")
dialogStr("Désolé d'interrompre, mais si vous...")
dialogId("dir-hs-konec0", "font_statue", "demolish some wall.")
dialogStr("Détruisez quelque mur.")
dialogId("dir-hs-konec1", "font_statue", "break off a few stones from the wall and plug the holes with them.")
dialogStr("Enlever quelques pierres du mur et boucher les trous avec.")
dialogId("dir-hs-konec2", "font_statue", "plug those holes with something so that that hooked steel wouldn`t get stuck there.")
dialogStr("Boucher ces trous avec quelque chose, ainsi ce clou ne gênera plus personne.")
dialogId("dir-hs-konec3", "font_statue", "smash that pillar by the exit.")
dialogStr("Jette ce pilier par la sortie.")
dialogId("dir-hs-konec4", "font_statue", "saw off some of that hooked steel.")
dialogStr("Faites attention aux clous.")
dialogId("dir-hs-konec5", "font_statue", "rearrange the objects so that you can swim out.")
dialogStr("Réarrangez les objets ainsi vous pourrez nagez hors du tableau.")
dialogId("dir-hs-konec6", "font_statue", "solve it somehow and get to the next level.")
dialogStr("Trouvez la solution et allez au niveau suivant.")
dialogId("dir-hs-konec7", "font_statue", "start to think about it really hard.")
dialogStr("Vous commencez à penser que c'est vraiment dur.")
dialogId("dir-hs-konec8", "font_statue", "swim out through that hole on the left.")
dialogStr("Nagez à travers ce trou, sur la gauche.")